And, no, I mean the new one, not the old one. I picked up the new Bionic Commando when it first came out, totally psyched to see a modern remake of one of my favorite NES games, only to put it down only a few hours later, frustrated beyond recovery at the difficulty and lack of save points. I was sad and angry at the same time, and turned to easier and more accessible games of the season.
A while later, I became obsessed with Demon Souls, reveling in a game that forced me to master it, to love it for all its brutality and lack of comfortable reward schedule. I was happy and relieved to finally put it down, satiated, and turn to more friendly games. But lately, after a few months of World of Warcraft's polished caress, I've been looking for a little abuse.
Returning to Bionic Commando, I rediscovered why I initially didn't like it. The controls are just a little too difficult, and the checkpoints way too far apart. Carefully picking my way across the elevated highways strewn across Ascension City, I had a familiar feeling. Spend twenty minutes fighting the controls, die, scream in frustration at lost progress, repeat. This time do it in ten, and make it a little further. Then in five, and a little further. Soon I was swinging through floating minefields with skill, feeling like I really earned it, when I had a flashback to the sound of crows and the glow of red eyed knights... and suddenly got it.
Sometimes a game just doesn't arrive in your life at the right time, and it has to go back on the shelf, forgotten, until you're ready for it. But while my co-workers are shooting plasma bolts at space zombies or piloting sackboys around on giant cats, this week I'm happily swinging to my death and drowning by my own bionic arm.
Wednesday, February 9, 2011
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"World of Warcraft's polished caress," eh? I jokingly refer to myself as a "WoW widow," but now I'm seriously worried...
ReplyDeleteAlso, there's nothing wrong with sackboys on cats! We should do more of that.